On the 4-th day we prepaired a lesson in pairs. First
we chose a game, and then made a methodical
and didactic preparation for a "lesson". Me and Andreja, a teacher from Slovenia,
chose the game NIM, a game with matches. NIM is a game of strategy in which two players take turns removing
objects from distinct heaps, and may remove any number of objects provided they
all came from the same heap. The goal of the game is not to be a player to
remove the last objects. At the
beginning we put the matches in four rows with 1, 3,5 and 7 elements. The first
player removes any number of matches from a row which he choose. The other
players takes one or more matches from the same or another row....and so
on...until there is only one match left, so the next player is losing the game.
With game NIM, pupils improve counting to ten, adding and subtracting single-digits with
totals to 10,...After the presentation we had discussion about different use of
game.
Others chose a game MILL. It is a board game for two
players. Each player has 9 tokens or
pieces. Tokens are usually coloured black and white. The board consist of a grid with three squares
and four lines. Squares and lines together make twenty-for intersections
or points. The intention of the players
is to form »mils«. That means, three of their own tokens in the same colour
lined horizontally or vertically. If you »get« a mill, it allows the player to
remove an opponent's toke from the game immediately, and it is obligatory. A player wins by reducing the oppnent to two
tokens, where he can no longer form mils and thus is unable to win, or by
putting him in a position where he is unable to move within the rules.
With this game pupils can learn counting reliably up to 9,
read and write numbers up to 9, order and compare numbers up to 10, adding and
subtracting with totals to 10.
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